Update 3.4


Creator’s Haven 3.4

Added Surfboard Spawner device.

Added New AIs to the Refined Spawner! Glitch Baldi, Dark Demon, Knight, Lord of the Knights, Agent, and Bob.

Added Enable and Disable functionality to Control Amplifier and Directional Turret devices.

Added Barrier Disabler (Touch to disable all barrier functions.)

Added Items Gallery (remember that super minor vote? Yeah Items gallery won!)

Updated Poison Flower with new design.

Updated visual design of Traps, Meat, and Poison Meat (on the ground) to match Finding Bigfoot: Survival

Added Language support to Opt-In Tab, Summon Object buttons, Level Name, Level Description, Level Creator, Basic Tutorial, Advanced Tutorial and Reset Level.

Vehicles can now be teleported by Rifts or Whirlpools.

Fixed Boots starting in a weird state, not on or off, causing conveyors of any type to not push.

Fixed visual issue with the Level Creator setting.

Fixed Language Selector being available when language opt-in was off.

Fixed Basic Tutorial grammar error

Fixed Basic Tutorial mentioning Functions tab.

Fixed Breakable Block not detecting Mannequins

Fixed Water Volume moving when a water tap from a different tile was activated.

Fixed Fire not properly killing the player.

Fixed Detection Zones, Cameras, not colliding with Objects 4.

Fixed Trucks taking double the damge from fire

Fixed Trucks and Firetrucks not taking damage from Trap items.

Fixed Vehicles not being affected by Traps set by Neighbor or device.

Fixed Boxes having no collision with Vehicles.

Fixed MTV and Firetruck not triggering flags.

Fixed School Band’s Smash not despawning when changing tiles.

Deleted unused code in Broomstick and Cannon vehicles related to BBP AIs.

4.0 Update Changes

Added X and Y settings to the Structure Spawner

Added Event device - The V2 of the Event Settings Device! Pretty major changes! This device does NOT include flood, fire, or Lockdown. This device is also required to be activated via a channel instead of events starting randomly.

Added Force Activation when receiving from to the Item Detector device.

Removed Event Settings Device from the menu - Replaced by event device

Added Ice Sheet to the Structure Spawner

Added Longbow to the items tab and Guards can use it too.

Updated visual designs for Traps, Meat, Poison Meat, Medkit, and Camera to match FB: Explore.

Fixed 2.0 math machine and structure spawner not properly spawning in.

Fixed 1.0 Math Machine still being in menu after conversion.

Fixed 2.0 Rotohall having unused structure data left over from BBPR

Fixed 2.0 Structures not despawning properly.

Fixed 2.0 Lockdown opening when conveyor channel was transmitted upon.

Fixed 2.0 Lockdown not being affected by the Lockdown event.

Fixed Structure Spawner spawning in multiple structures when activated.

Fixed Breakable Block not detecting V2 Guards.

Fixed V2 Alarm not being properly reset when the game was booted back to the main menu.

Fixed V2 BSoda not being properly deleted when the tile was switched or the game switched to the main menu.

Fixed Vehicles not being affected by V2 BSoda Splash.

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