Playground Nexus Jan. 8th Progress Update
Playground Nexus » Devlog
Playground Nexus Status Update!
Playground Nexus is under development as I might have possibly promised devlogs.
So here's the first devlog of many!
- Added music disabler
- Added sfr music
- Added abilities test player
- Added turret
- Added angled turret
- Added Spiked Spinner
- Added Floating Spike
- Added Crate
- Added Catacomb Dirt
- Added Big and Small Stalactites
- Added Slow and Fast Discs
- Added Lives Enabler and Disabler
- Added Life and Golden Life
- Added Character Swappers
- Added Character Swapper Tab
- Added Objectives Tab
- Moved Crystal, Rock, Rock IV, Toxic Core, and Zero egg to this category.
- Updated Crystals to be unique from other collectibles, as they
- Fixed music not playing
- Fixed grappling hook not hitting many objects
- Fixed blocks and fragile blocks not having randomized visuals
- Fixed laundry launcher projectile not hitting solid objects
- Fixed Reaper getting softlocked after attacking
- Fixed Build Mode not working on left side of screen
- Fixed Rocks Counter not counting total rocks
- Deleted old objects buttons
Now that's just a list of stuff that you may not want to read, so here's a look at some of the more interesting additions from this list.
Music Updates
Multiple updates have been made to the music devices.
- First of all, Music works now. In the Voidborn Finale, Music didn't play at all.
- Music from Sioux Falls Roulette has been added.
- Music Disabler has been added to turn off music.
New Obstacles
A bunch of new objects have been added to the Obstacles Tab.
- Turrets have been added. They turn and fire at the player. Angled Turrets just fire in their current direction.
- Floating Spikes and Spiked Spinners have been added from The Reaper. Extra ways to make levels harder I guess.
- Disc Floors. These things caused me pain. The idea was simple: A floor that spins and moves the player with it. A 5 minute addition. It did not take 5 minutes. It took all day. For one object. Hope it's worth it.
Lives System
A new mechanic: The Lives System. Gives players a limited number of deaths before they lose the level.
- Lives Enabler and Disabler - In the functions tab these enable and disable the Lives System entirely. You start with 3 lives.
- Lives - Regular and Golden hearts have been added, they add 1 and 3 lives respectively.
Character Swappers
A big mechanic here: The Character Swapper.
- It's one object, but it's kinda major. It allows you to switch the player type currently being used. This means you can have a Top-Down level and swap to a platformer. Or just change what platformer type or something like that.
Objectives Update
Lastly, but not least, some updates to the Objectives Tab.
- Crystals from You're Doomed have special functionality now, they end the game if all are collected.
- All objects that end the game + rock have been put into the Objectives Tab.
- This gives players 3 different ways to end their level: Collecting all Crystals, Collecting Toxic Core, or getting to the Zero Egg.
When will these updates be in a playable form? I dunno, when I make another game with this game.
Playground Nexus
An editor to allow you to easily create levels using hundreds of different objects
Status | In development |
Author | Ways |
Tags | Level Editor, Sandbox |
More posts
- Playground Nexus Announcement18 days ago
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